#ifndef INCLUDED_HelpState_H
#define INCLUDED_HelpState_H

#include "GameState.h"

class HelpState : public GameState
{
	public:
		HelpState(GameContext& gc);
		virtual ~HelpState();

		virtual void Load();
		virtual void Unload();
		virtual NextState Update(float deltaTime);
		virtual void Render();

	private:
		SGE_Sprite mBackground;
};
#endif // #ifndef INCLUDED_FRONTEND_H